Learning the character development pipeline. Tasked to created a sculpt, retopo, texture, rig, light and render a character from provided concept art.

Sculpted in Zbrush, retopo in Maya, textured in substance painter and photoshop and environment created and rendered with blender and its cycles render engine.
Day time render
Day time render
Night time render
Night time render
Topology of retopology
Topology of retopology
Zbrush Sculpt
Zbrush Sculpt
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